Star Forest

PROPERTY NFT MINT · PAID IN GOLD

Land Deeds

A thousand lots in the world of Star Forest, fifty of them inside the walls of the capital. Every deed is a real place in the game, with an address, a surveyed plan, a size and its rights. You can't buy one with money. You earn the gold in the game, and the first player to pay for a deed gets it.

Price
Gold · earned in the game
Sale
In waves · first come, first served · opens soon
Collection
1,000 deeds · 6 rarities
Chain
Solana · claim it to your wallet
Marketplace royalty
5% to Meridian Game Lab
Deed of title Nº 1: 1 Kingsgate, Starhollow, the Lamplighter's Corner. Mythic, Meridian foil.
Deed 1 · 1 Kingsgate · The Lamplighter's Corner · Mythic, one of 10
1,000Deeds
50In the capital
11Regions
2Realms
6Foils

HOW TO READ A DEED

Every deed is a place

This is deed 531: a house on Basalt Row, in the Citadel Ward of Ashenhold, on the Dark side of the world. Every one of the thousand is drawn the same way, from the same register.

Deed of title 531: Nº 2 Basalt Row, the Citadel Ward, Ashenhold. A 4 by 4 cell house lot, up to 3 storeys, with the right to let apartments. Rare, Rainbow foil.
  1. 1

    The plan

    Surveyed from one street plan of the whole world. The plots beside yours are other deeds and the town's own buildings, and two deeds on the same street always agree. The towns are laid out to match.

  2. 2

    The address

    A number on a named street, in a district and a region. Fifty addresses are inside Starhollow's walls; the rest run from the harbour and the villages of the Light to Ashenhold and the Scorch on the Dark.

  3. 3

    The lot

    Its footprint in build cells (a cell is about 0.9 metres), the storeys that may stand on it, its frontage (street, corner, waterfront, square…) and the rights that come with it.

  4. 4

    The grant

    What the holder may do: build on the lot, let it and sell it, under the town's building code. Recorded in the Book of Lots under the deed's number.

  5. 5

    The rarity

    Rarity is the foil: Meridian, Starfall, Cracked Ice, Rainbow, Verdigris or Silver Leaf. Fixed in the register, and set by the place: every capital deed is Epic or better.

  6. 6

    The seal

    Meridian Game Lab's seal, holographic on every deed. Each deed also draws its own rosette, foil angle, plan and signature, so no two are alike.

FROM GOLD TO YOUR FRONT DOOR

How deeds work

There's no mint to rush, and nothing to buy with money. Every deed is first sold in the game, for gold, to the first player who can pay for it. Deeds go on sale a few at a time, on days announced on Discord first. The first sale opens soon.

  1. 1

    Earn the gold

    Gold comes from playing: quests, fights, the mines and the market. It's slow to earn, so every deed's first holder is someone who put the time in.

  2. 2

    Buy it in the game

    Each deed is sold for gold at the Registrar in the Hall of Deeds in Starhollow. First come, first served: the first player to pay holds the lot, and once a deed is taken, it's gone.

  3. 3

    Your deed is issued

    The deed is issued to your game account, and the lot is yours to build on at once. A week later, a letter in your in-game mail brings your claim link.

  4. 4

    Claim it

    Open the link on playstarforest.com, sign in, connect a Solana wallet (Phantom, Solflare or Backpack) and sign one message. The deed is minted straight to your wallet, and we pay the fee. Claiming is optional: you never need a wallet to play or to build.

  5. 5

    Sell it, or buy one

    A claimed deed can be sold on the open market. Meridian Game Lab, the studio that makes Star Forest, receives 5% of each marketplace sale, for good. Bought one? Link your wallet on playstarforest.com, and the lot, with what stands on it, comes to your game account.

  6. 6

    Build

    Whoever holds the deed builds on the lot in the game: a house, flats, a shop, a garden, or all of them. The land is yours to do with as you wish, within its storeys and the town's building code.

YOUR LAND, YOUR TERMS

Land contracts

A lot can hold more than one player's work. A holder can let others build on their land, or rent them a home or a shop on it, under a land contract signed in the game.

Signed in the game

Holder and tenant agree the terms at the Hall of Deeds: what's let (a flat, a shopfront, a corner to build on), the rent in gold, and for how long.

Kept by the game

The game holds both sides to it. Rent moves in gold each month on its own, up to three months ahead. A tenant who stops paying gets a week's grace, then loses the key, and a holder can't lock out a tenant who pays.

Tied to the deed

A contract is written against the deed itself. If the deed changes hands, tenants keep their leases and their keys, and the rent goes to the new holder.

Always your choice

Contracts are optional. A holder who wants the whole lot to themselves never has to sign one.

THE BUILDING CODE

Keeping the towns worth living in

Every town has a building code: what may stand, how tall, how it meets the street, and that it's finished and kept up. It's there so nobody can squat on a lot, or wreck one, and spoil the town for everyone else. Every new holder gets 30 days to build before the first inspection (60 outside the capital). After that, a lot that breaks the code goes down this ladder, a week a step:

  1. 1

    Notice

    The holder gets a letter, and a notice goes up on the lot: what's wrong, and a week to put it right.

  2. 2

    Warnings and fees

    Three warnings, a week apart, each with a gold fee: 1%, then 3%, then 5% of the deed's price. Fixing the lot ends it at any step.

  3. 3

    Revoked

    After the last warning, a person at Meridian Game Lab walks the lot. Only if they propose it, and a second person hears any appeal, is the deed revoked and its token burned.

  4. 4

    Reissued

    A fresh copy of the deed goes back on sale at the Registrar, for gold, first come, first served, the same way the first one was sold.

AppealsAny notice, fee or revocation can be appealed at the Hall of Deeds, where the magistrate hears it, and an appeal stops the clock. Damage from a raid never counts against a lot for a week, so nobody can wreck a rival's house to cost them their deed. Revoking a deed is the last resort, and it's rare.

WHAT A LOT LETS YOU DO

Build it, then put it to work

Every lot can hold a house, flats, a shop and a garden, in any mix, up to its storey limit. The rights on a deed add more. How many of the thousand carry each one:

In the game

This is building in Star Forest today: a castle raised piece by piece, in first person, from foundations to the roof. On a deed's lot you build the same way, up to the storeys your deed allows.

Apartments

· deeds

Let as many flats as your building holds, each with its own door and lock.

Shopfront

· deeds

A counter on the street that keeps selling while you're away.

Tower Right

· deeds

Build above your storey limit with tower pieces, up to eight storeys: the tall, narrow, cone-roofed kind.

Rooftop Garden

· deeds

Soil on your roofs and terraces, so crops grow above the street.

Cellar

· deeds

Dig one storey below the street, for stores, a workshop or a quiet way in.

Mooring

· deeds

A berth at your lot's edge of the water, where your boat waits.

THE GAME'S ECONOMY

A deed puts gold to work

Deeds plug into the gold economy every player already uses. Holders become landlords, shopkeepers and hosts, and the players who rent from them are why it matters.

Rent and the Crown

  • Monthly rent, in goldHolders set the rent for each flat, shop or plot they let. Tenants pay it monthly through their land contract, up to three months ahead, with a week's grace.
  • The Crown's tenthThe Crown takes 10% of every rent payment. That gold leaves the game, which keeps prices honest.
  • Clan hallsA clan can lease a building together: every member gets keys, and the rent comes from the clan's treasury.

Locks, keys and raids

  • Locks you chooseEvery door takes a lock: wood, iron, steel or star-steel, each harder to pick or break.
  • Keys are itemsCopy a key at the locksmith, hand it to a friend or a tenant. Change the lock and the old keys stop working.
  • Walls can fallDoors and walls have health. Raiders pick or break their way in; builders repair; the city's guards answer in their own city.

Landlords bring players

  • Your own invite linkEvery landlord gets a link. A new player who joins through it lives their first week rent-free in that landlord's building.
  • Full streetsAn empty flat earns nothing, so holders have every reason to fill their streets with people who play.

The Hall of Deeds

  • In KingsgateThe Registrar sells the deeds and keeps the Book of Lots. Agents list lots to let, scribes draw up land contracts, and the magistrate hears appeals and disputes.
  • Taught in gameTwo short quest lines teach it from both sides: "Your First Lot" for holders, "A Room in the City" for tenants.

STARHOLLOW · THE FOUNDING CHARTER

Fifty lots inside the walls

Deeds 1 to 50 are the capital, and every one of them is Epic, Legendary or Mythic. Starhollow is being rebuilt around them: denser, taller, its streets shoulder to shoulder, in six wards.

WHY THESE ARE DIFFERENT

Not a picture of a place. The place.

An address, not an avatar

Each deed is a surveyed lot on a named street, and its art is that street's plan. What the deed says is what the game builds: the footprint, the storeys, the rights.

One map, no contradictions

All thousand plans come from one street layout. Neighbouring deeds show each other, corners face real cross streets, the river runs behind the right side of the street.

Earned, not bought

Every deed's first holder paid for it in gold they earned by playing. Nobody gets a lot first because they had money to spend.

Free to play without one

Star Forest is free. You never need a deed to play it. A deed gives you a place in the world, and a part in the game's economy.

SIX FOILS

Rarity

Rarity is fixed, and it's printed: each tier has its own holographic foil. The ribbons below are cut from the deeds' own borders.

RarityFoilDeedsIn the capitalWhere

THE BOOK OF LOTS

All 1,000 deeds

Every deed in the collection, as it will be sold. Open one to see its whole record.

The small print, plainly