1 September 2026
- NEW Builds are now stored per world instead of per account. Other players can see your base and the nameplate showing who owns it. Only the owner can edit or remove their own pieces.
- NEW Added the Builder's Plan, 40 gold from the shop. Opens build mode for foundations, walls, windows and stairs in wood or stone. Placing stone over an existing wood piece upgrades it and refunds half the wood.
- NEW Added doors, opened with E and locked with Shift+E. Only the owner can lock or unlock. Added three roof styles: gable, hip and thatch. Storeys above you turn translucent while you're inside.
- FIXED Floors could not be placed. Floors and roofs now target the storey above you, so they can be placed from the ground.
- NEW Added a world select screen before entry, showing live player count out of 1,000. World 1 — Emberfall is open. World 2 — Thornhollow is not yet available.
- IMPROVED Chopping now scales with your Woodcutting level — the further you are past a tree's requirement, the faster it falls. Logs go straight to your bag.
- FIXED The chop animation played in reverse, ending each swing with the axe raised. It now plays forward and holds on the impact frame.
21 July 2026
- FIXED Tools were drawn twice in the hand, and shields clipped through clothing.
- FIXED Weapons and shields no longer float during jumps or while skilling.
20 July 2026
- NEW The Sunken Barrow — a ten-floor dungeon with a boss at the bottom.
- NEW Enchanting altar and Enchanting Dust.
- NEW Augment sockets and augment stones for weapons and boots.
- NEW Action bars — bottom row on 1–4, side column on Shift+1–4, draggable.
- NEW Star Forest town centre.
- IMPROVED Quest rewards now grant skill XP, and NPC quest tabs work.
19 July 2026
- NEW All monsters rebuilt on LPC art — goblins, skeletons, wolfmen, trolls.
- NEW Left-click a bag item to equip it.
- IMPROVED Fishing got its own cast motion; mining and chopping keep the swing.
- IMPROVED Swords swing properly in combat instead of reusing the skilling pose.
- IMPROVED Equipment panel shows overall stats with hover tooltips.
18 July 2026
- NEW Copper and iron armour sets — craftable, and visible on your character.
- NEW Weapons, necklaces and shields now show on the character when equipped.
- NEW Mirage Isle and Embers Reach Cove unlocked.
17 July 2026
- NEW Medieval gateways at the south transitions.
- FIXED Trousers vanished while skilling.
10 July 2026
- NEW In-game tile painter for building the world directly in God Mode.
9 July 2026
- NEW Walk-in buildings across the capital — step inside and the roof lifts.
4 July 2026
- NEW Whole character system rebuilt on LPC art — layered body, hair, face and gear.
- NEW Character creator with a full-screen stage and a castle vista.
- NEW Outfitter wardrobe for gear and appearance.
- NEW Credits page.
- IMPROVED Kite combat.
25 June 2026
- NEW In-game world editor — asset library and click-to-place.
24 June 2026
- NEW AI Inspector: select anything in the world and describe the change you want.
16 June 2026
- NEW Real-time combat, character classes and a spell bar.
- NEW Spell book with a drag-and-drop spell bar.
12 June 2026
- NEW Tutorial Island — a walkable skill course for new players.
11 June 2026
- NEW Steel smithing tier, crit rings and necklace powers.
- NEW Walk-in workshop downtown.
- NEW Scenery editor with multi-select, paint, undo and copy/paste across 309 assets.
10 June 2026
- NEW Walk-in houses in the overworld — the roof fades when you step inside.
- NEW Furnishing mode: place furniture inside your own home.
- NEW Trial Hollow, a starting zone for new players.
- NEW Stone tool tier and tool durability.
- NEW Hand-gathered fallen logs and loose stones.
- NEW Draggable HUD panels.
- IMPROVED Smooth per-frame camera easing — movement no longer stutters.
- IMPROVED Early mobs halved in difficulty so new players aren't walled.
9 June 2026
- NEW Farming system, with Construction and Farming as real skills.
- NEW Property deeds — buying a plot is a signed confirmation.
- IMPROVED Click-movement overhaul: cancels on WASD, stops on arrival.
6 June 2026
- NEW Zone-aware multiplayer — each zone is its own place.
- NEW Craftable sailboat and deep-sea fishing for rare catches.
- NEW Horse mounts, knife crafting and the Crafting skill.
- NEW Fortified keep, rendered in Blender.
- NEW Skills panel, tool bag, and Cooking split out from Fishing.
- IMPROVED Full UI rebuild — readable dark panels with gold ornament.
5 June 2026
- NEW Ocean cove, a boardable galleon, ocean fishing, and Mirage Isle.
- NEW Zone system and a modular building renderer.
- NEW Character creation with three skin tones, applied across every animation.
- NEW Skill progression to level 99, Path of Mastery.
- NEW Coal and steel smelting; Wild Boars and meat cooking.
- IMPROVED Mining scales by effective level — overlevelling actually pays.
- FIXED Stopped storing plaintext passwords in the database.
4 June 2026
- NEW Capital city, auction house, day/night cycle, achievements and player profiles.
- NEW Quests, shopkeeper UI, houses and player-to-player trade.
- NEW Equipment overlay system — armour renders on the character.
- NEW Real chop, mine and fish animations.
- NEW Click ore on the furnace to smelt, with a progress bar.
3 June 2026
- NEW Mine rework — surface shaft down into an underground cavern.
- NEW Tools appear in your hand and swing.
- NEW Gameplay section on the landing page.
- IMPROVED Chat rewritten: persistent history, head bubbles, hidden until you type.
2 June 2026
- NEW Cinematic lore intro with full voice-over.
1 June 2026
- NEW The game becomes Star Forest.
- NEW Chat, friends list, direct messages and a PvP level gate.
31 May 2026
- NEW Mine pit with a ladder, and Cave Crawlers underground.
30 May 2026
- NEW Capital city, bank and dug-out mine.
- NEW Guided tutorial for first-time players.
- IMPROVED Clients now reload themselves when a new build goes live.
29 May 2026
- NEW Equipment shows on the character — first weapon visible in all four directions.
27 May 2026
- NEW Trees, with depth layering so you pass behind the canopy.
- NEW Collision.
26 May 2026
- NEW Tick-based movement and idle animation.
24 May 2026
- NEW First playable build deployed.
Next
- Chests — craftable storage containers, replacing the bank.
- Upkeep — a container that consumes materials to keep a base from decaying.
- Fences and farmland — fence pieces, tilled ground and planting.
- Companion app — check your base, farm and the auction house from mobile.